Difference between revisions of "Kxmame"

From Hackepedia
Jump to navigationJump to search
(New page: If you have a joystick plugged in, the default is /dev/js. If that doesn't work, you might want to try: $ ls -la /dev/input/js* to see if yours is in /dev/input. Once you'...)
 
 
Line 6: Line 6:
  
 
  Settings --> Configure kxmame --> Controllers
 
  Settings --> Configure kxmame --> Controllers
 +
 +
 +
== Saving state ==
 +
 +
If your game supports saved states, you can press SHIFT+F7 to save your game. There you will be prompted to put it in a memory bank of your choice from a to z.
 +
 +
Press F7 later to reload the saved state.

Latest revision as of 15:50, 24 December 2008

If you have a joystick plugged in, the default is /dev/js. If that doesn't work, you might want to try:

$ ls -la /dev/input/js*

to see if yours is in /dev/input. Once you've found it your joystick, change the setting in kxmame:

Settings --> Configure kxmame --> Controllers


Saving state

If your game supports saved states, you can press SHIFT+F7 to save your game. There you will be prompted to put it in a memory bank of your choice from a to z.

Press F7 later to reload the saved state.